
Whiteboard
Founder
Sep 2015 – Sep 2016
Ten years before Apple Vision Pro, Whiteboard originated some of the very first gestures, interfaces, and ways of thinking around collaboration in virtual reality. A fully functional design workspace made for the HTC Vive, Whiteboard made it fun and intuitive to create together.

Whiteboard
Founder
Sep 2015 – Sep 2016
A virtual, collaborative whiteboard
Whiteboard was a next-gen VR collaboration tool designed to make remote teamwork feel as interactive as being in the same room. It combined a VR app, mobile app, and cloud network, enabling team members to collaborate on a virtual whiteboard. Supporting dynamic multimedia interaction, it seamlessly integrated virtual and mobile interfaces to transform remote collaboration.
Your phone is the window into your virtual space when not in VR.
Whiteboard’s mobile app streamlined virtual meeting management, offering scheduling, file access, document annotation, and meeting playback. Acting as a central hub, it synced with the VR platform via a cloud-based infrastructure for seamless integration. Users could manage room settings and media, ensuring efficient collaborative sessions.

Imagining a UX for VR from the ground up
Due to VR’s lack of design standards, our approach was experimental, adapting to existing technology while exploring innovative user interactions. This method allowed us to push the boundaries of what’s possible in VR, even with current hardware limitations.

Hands are the original controllers
Developing Whiteboard, we aimed to eliminate controllers for intuitive hand tracking, allowing natural VR interaction. However, current technology required controllers for precision.

Creating VR experiences means thinking about architecture
Designing the virtual room for Whiteboard was creatively rich and technically challenging. We aimed to create a functional, inspiring space where remote teams felt connected and engaged. Drawing inspiration from planetariums and cinematic scenarios, we centered users for equal access and visibility, minimizing physical movement and maximizing interaction.


Multiplayer Beta
In the multiplayer beta of Whiteboard, two users collaborated in real-time, manipulating media as if in the same space. This prototype showcased VR’s potential for remote collaboration but also highlighted hardware limitations like processing power, connectivity, and user comfort, indicating VR wasn’t yet ready for widespread enterprise use.




